Editing Instances in the Timeline
Manually Creating a New Instance
Highlight a row by clicking on the code row name or row number. ( If there are no code rows, you will need to create a new row. See the section “Add a New Blank Row to a Timeline” )
Position the playhead at the point in the timeline where you want the instance to start or end. Press down OPTION+COMMAND and drag the playhead in the timeline to the required end or starting point.
Adjust the Length of an Instance
- Press OPTION+COMMAND, position the mouse cursor over the beginning or ending of an instance. When the cursor changes to arrows pointing to the left and right, click and drag the instance to the required length.
- Instance Edit
- Select an instance in the timeline.
- Choose EDIT > INSTANCE EDIT from the main menu bar or press CONTROL+E. A movie window will open with left & right arrows in each of its upper corners.
- Press the arrows in the direction required to lengthen or shorten the clip. The upper left arrows will adjust the start of the instance and the upper right arrows will adjust the end. The instance will update in the timeline as adjustments are made.
- CTRL+I will set the start time for the selected instance according to the location of the playhead in the edit instance movie window.
- CTRL+O will set the end time for the selected instance according to the location of the playhead in the edit instance movie window.
- CTRL+T will set either the start time or the end time according to the location of the playhead. If the playhead is before the midpoint of the clip, pressing CTRL+T will set the start time. If the playhead is after the midpoint of the clip, pressing CTRL+T will set the end time.
- SHIFT+CTRL+I will subtract 0.5 seconds from the start time of the instance. (Subtracting makes the start time earlier, thus making the instance longer)
- SHIFT+CTRL+O will add 0.5 seconds to the end time of the instance, making the instance longer.
- SHIFT+CTRL+T will subtract 0.5 seconds from the start time if the playhead is closer to the start of the instance. If the playhead is closer to the end time, 0.5 seconds will be added to the end time.
The trim feature can be used to quickly adjust start and end times for a row of existing instances. It is a sequential process: trim start > end > start > end > start and so on. The process starts by setting the first point, if the playhead is set before the midpoint of the instance, it will begin by adjusting the start time to the playhead location. When it is set beyond the midpoint it will adjust the end time. Once the adjustment is made, it will jump to the end time of the selected instance or the start of the next instance.
1. Highlight the instance and position the playhead to the required start time of the instance, not beyond the midpoint or the end point will be trimmed.
2. Press CONTROL+T, the start time will be adjusted and the playhead will jump to the end time of the instance.
3. Position the playhead to where the adjustment of the end point should be made and press CONTROL +T. The playhead will jump to the next instance in the row.
4. Position the playhead for the new start time and press CONTROL+T. The playhead will jump to the end of the instance. Repeat, until all adjustments are made.
- Interest Adjustment
2. Select Edit > Instance adjustments from the main menu bar.
3. Input the time in seconds for the amount to be adjusted.
4. Select whether the time will be added or subtracted from the instance marks.
5. Check the mark in or mark out check boxes to apply the adjustments to one or both.
6. Click the adjust button.
Note: If you make a mistake, simply make the opposite adjustment. If you added 3 seconds to the mark in time of an instance, change the add to a subtract and adjust it back. Adjustments can be made up to hundredths of seconds, so this can make some very finite adjustments to an instance, hardly possible with a mouse.
- Delete an Instance
1. Highlight the instance by clicking on it, then press the DELETE key.
- Copy an Instance from One Row to Another
1. Press OPTION and click & drag on the instance you want to copy.
2. Drag it to the new row.
- Instance Splitting
An instance in the timeline can split at the playhead intersection by dragging the playhead to the point that the instance should be split into two, then choosing Edit > Instance split.
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